

version's screen looks a bit cramped, so this was probably done to save space. version, a Mario head icon replaces the word "Mario." The U.S. On the score screen, pressing the A button will replace your scores with the high scores, showing which file (Mario A, B, C, or D) they belong to. All other demos from the Japanese version are present, and will play in the same order after the Bowser demo.Ī "Peach" signature in pink ink was added to the princess's letter in the U.S.

versionMario battling Bowseris not in the Japanese version. If you don't press any buttons on the Press Start screen, you'll get to watch several game demos. We'll have more details about the rumble version's changes in a future update. In the "U.S." sound file below, the whooshing starts at the 18-second mark, the camera clicks at the 27-second mark, and the boing is heard at the 31-second mark.Įxcept for Mario's "So long-a Bowser" clip, the Japan-only Super Mario 64 rumble version has all the new voices, sound effects, and music listed above. version's opening sequence are "whoosh" sound effects when the Lakitu cameraman flies under the main bridge, another "whoosh" when Lakitu flies around the pipe, a "click" when the camera switches to Lakitu's point of view, and a "boing" when Mario leaps out of the pipe. Peach's letter voice-over in the opening sequence and monologue during the ending sequence were provided by Leslie Swan, who also wrote the screen text and co-wrote the manual text for the game. Princess Peach didn't have a voice until the U.S. version, but the Japanese version won't have the "Mamma-mia" if the stage's entrance was not on a wall. He'll say "Oof! Mamma-mia!" every time in the U.S.

"D'oh!" - When long-jumping, sliding, or diving into a wall.He says "Here we go!" in the Japanese version for both short and long throws. "So long-a Bowser!" - Mario says this for a long Bowser throw.Ahh, mamma-mia." - Mario dreams of pasta after he has been sleeping for a few minutes. "I'm-a tired." - Don't touch anything on the controller for a while and Mario will say this before yawning."Let's-a go!" - When a stage is chosen."Okey-dokey." - When a file is selected."Press start to play." - When returning to the Press Start screen after watching a demo.Unlike things directly from the leak, it's possible that these things could go under the radar, but even then these kinds of things are more likely than anything else to bring unwanted attention.Mario had several voice clips added for the U.S. 100% custom models of things in the leak aren't from the leak sure, but even then the things being modeled wouldn't be known if the leak didn't happen, and I'm sure Nintendo knows that. However, everything from the leak was attained provably illegally as those assets don't exist anywhere else. Now while most don't dump the ROM, it would be ridiculous for any developer to try and persecute people for extracting the graphics. Ordinary rips are technically legal as anyone with the skills can dump the ROM of the game and extract them. However, much like how Indiana Jones acquires his artifacts, these assets were stolen. Content from that leak, like Indiana Jones says, belongs in a museum. You see, I completely understand why content from the Gigaleak is disallowed.
